Overpower - I script Alistair so that he can knock multiple foes off their feet with his shield in succession as they close in. Threaten - Alistair is my main tank, so as much as possible I want the monsters to concentrate their efforts on him. At least with other trees Alistair was one or two away from rounding things out.
I ended up giving the Shield Defense talent tree the lowest priority because Alistair started off without any talents in the tree and thus risked compromising a more effective development in the time it would take to reach Shield Expertise. After that, filling out the Templar and Champion talents become my next priorities. Shield Tactics), and having something in place to recover stamina during battle (e.g. Overpower, Assault, Bravery), making sure Alistair draws 'aggro' onto himself and away from his allies (e.g. My early priorities were a helpful mix of offence (e.g. Strength 20 Dexterity 17 Willpower 15 Magic 12 Cunning 11 Constitution 13Īlistair can present some pretty difficult choices about what you take first.